Billboards
Billboards Options
On the Billboards tab you can create new billboards and tweak their settings.
Add | Adds a new billboard. After a new billboard is created, it can be selected in the list and repositioned using a standard manipulator. |
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Remove | Removes a billboard selected in the list. |
Position | Moves the billboard along X, Y and Z axes, respectively. |
ScaleX ScaleY |
Scale values scale the texture on the selected billboard along X and Y axes, for example:
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TranslateX TranslateY |
Translate values offset the texture on the selected billboard along X and Y. With these parameters, an arbitrary point of the texture can be set as the top left corner of the billboard, for example:
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Width | Width of the rectangle for the selected billboard. |
Height | Height of the rectangle for the selected billboard. |
Angle | Angle to orientate the selected billboard. |
Generator
Generator allows you to automatically create a specified number of billboards and randomly scatter them within an arbitrary mesh volume. After that, they will appear in the list on Billboards tab and can be repositioned, if necessary. If a texture atlas is used, each of the created billboards will be randomly assigned one of texture slots.
Count | The number of billboards to create and scatter. |
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Width | If a texture atlas is used, Width specifies the number of slots horizontally. If a simple texture is used, this value should be 1. |
Height | If a texture atlas is used, Height specifies the number of slots vertically. If a simple texture is used, this value should be 1. |
Radius Spread |
The size of the square billboards to be created. Spread defines the range for possible variation of the Radius:
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Aspect Spread |
The ratio of width to height. This option is used to create rectangular billboards.
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Angle Spread |
Angle of orientation. Spread defines the range for possible variation of the Angle:
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Bound | A mesh that determines the volume within which billboards will be generated. The mesh itself is not rendered. |
Create | Create new billboards and scatter them within the mesh volume. If a texture atlas is used, each of the created billboards will be randomly assigned one of the texture slots. |
Clear | Remove all billboards in the list at once. |
Last update: 2017-07-03
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