Proj Terrain Decal
A proj terrain decal is a decal projected onto a surface by means of perspective projection.
See Also
- A DecalTerrainProj class to edit proj terrain decals via UnigineScript
- A decal_terrain_base material to be applied to the decal
- A set of samples located in the data/samples/decals/ directory:
- terrain_proj_00
- terrain_proj_01
Creating a Projected Terrain Decal
To create a projected terrain decal choose an Add Terrain Decal option in the list of nodes in Editor panel. In the opened creation dialog window choose the Proj tab and specify initial parameters:
Material | A material of the decal. |
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Radius | The height of the projection pyramid along the Z axis, in units. |
Field of View | The field of view of the decal's projector, in degrees. |
Aspect | The aspect ratio of the decal, in units. |
After the initial parameters are set, press Ok button and place the decal on the existing surface (for the decal to be projected, the projection box should intersect the surface).
Editing a Projected Terrain Decal
In the Decal tab you can adjust the following parameters of the projected terrain decal:
Setting Bit Masks
A set of bit-masks available for the decal:
Decal | A mask of the decal, specifying the objects onto which the decal can be projected. |
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Light | A light mask, specifying light sources illuminating the decal. |
Viewport | A viewport mask, specifying if the decal can be seen in the camera's viewport. |
Projection Parameters
Parameters of the decal projection:
Radius | The height of the projection pyramid along the Z axis, in units. |
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Field of View | The field of view of the decal's projector, in degrees. |
Aspect | The aspect ratio of the decal, in units. |
ZNear | The value of the near clipping plane, ranging from 0 to 1. |
Life-time Parameters
Life-time and fade-out parameters:
Life time | A time period during which the decal will be projected, in seconds. |
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Fade time | A time period during which the decal will fade away (after its life time exceeds), in seconds. |
Visibility Parameters
Parameters controlling decal's visibility depending on the distance:
Min visible | A minimum visibility distance, starting at which the decal begins to fade in and then becomes completely visible, in units. |
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Fade | A minimum fade-in distance, across which the decal smoothly becomes visible due to the alpha fading. It is counted starting from the minimum visibility distance value, in units. |
Max visible | A maximum visibility distance, starting at which the decal begins to fade out until becomes completely invisible, in units. |
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Fade | A maximum fade-out distance, across which the decal smoothly becomes invisible due to the alpha fading. It is counted starting from the maximum visibility distance value, in units. |
Texture Coordinates Transformation
Decal's texture coordinates transformation (a texture atlas can also be used):
ScaleX | A texture scale along the X-axis. For example, by the scale of 2 the texture is repeated twice on one decal. |
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TranslateX | A texture offset along the X-axis. For example, by the offset of 0.5 along the X axis the texture is repositioned to the right (so that the edge of the texture is rendered in the center). |
ScaleY | A texture scale along the Y-axis. |
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TranslateY | A texture scale along the Y-axis. |
Setting a Material
A material selection:
Material | A new material of the decal. |
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