Jump to content

Scaling with a rigid body


Recommended Posts

I've been trying out rigid bodies in the editor and I'm a bit confused about how this affects the scale. For example..

- Import a basic box mesh.

- Set the scale of all axis to 5 on the Node tab. The box grows.

- Go to the body tab and select Rigid for type. The box scale resets to 1.

- Finally I would go to the Shapes tab and add a new ShapeBox.

 

So the problem is that I lost the scale when I added the rigid body, and if I try to change the scale values they just reset back to 1 every time.

Is this an intentional limitation? It seems a bit odd that I can increase the size of the ShapeBox but I can't scale the mesh to fill it.

Link to comment

Then would it make sense to add a dummy object with the rigid body on that, then have the scaled mesh node as a child of the dummy? Or would it be more correct to put the dummy as a child of the mesh?

Link to comment
Then would it make sense to add a dummy object with the rigid body on that, then have the scaled mesh node as a child of the dummy?

 

You can create ObjectDummy with rigid body and shape in this case this object is not visual but it is physical.

 

Or would it be more correct to put the dummy as a child of the mesh?

 

Both your ways are correct.

Link to comment
×
×
  • Create New...