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[SOLVED] Global Paticles - Deflectors in nodes?


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Hello Folks

 

I'm trying to get dedicated deflectors to my nodes, which should intercept with my global particle system.

 

To Explain you:

 

When i have a House preset, i can create a deflector in my particle system, even set it to word coordinates instead of local - all fine. but i need a more accurate way, an automated.

 

We will have player build castles, workhouses and living-houses.

How can i get a deflector into their node which we spawn when the building is finished by a player,

which then interacts with the global, always present rain particle system.

 

i would love to achieve that with deflectors, as real time intersection <<physic>> is a no-go performance wise.

 

Any ideas?

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Why not give the following approach a try:

1. create very simple geometry purely for intersection purpose;

2. assign it an empty invisible material (all rendering passes skipped);

3. set matching masks only between intersection geometry and rain particles;

4. set Culling flag for particles.

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