pascal.winistoerfer Posted October 24, 2011 Share Posted October 24, 2011 Hello Folks I'm trying to get dedicated deflectors to my nodes, which should intercept with my global particle system. To Explain you: When i have a House preset, i can create a deflector in my particle system, even set it to word coordinates instead of local - all fine. but i need a more accurate way, an automated. We will have player build castles, workhouses and living-houses. How can i get a deflector into their node which we spawn when the building is finished by a player, which then interacts with the global, always present rain particle system. i would love to achieve that with deflectors, as real time intersection <<physic>> is a no-go performance wise. Any ideas? Link to comment
manguste Posted October 25, 2011 Share Posted October 25, 2011 Why not give the following approach a try: 1. create very simple geometry purely for intersection purpose; 2. assign it an empty invisible material (all rendering passes skipped); 3. set matching masks only between intersection geometry and rain particles; 4. set Culling flag for particles. Link to comment
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