Amerio.Stephane Posted Monday at 05:07 PM Posted Monday at 05:07 PM Hello, I've a bit of trouble when creating a node with a component and attaching it to an entity. My goal here is to create a node on the master with some specific component and attach it to the entity 0. The sample project here given demonstrate that in a minimal sample. complife.zip The problems: when created and attached, the node is created twice on the slave (once as a child of the entity, as expected, but also once with no parent) upon a database_reload, the node is still created twice, but both are child of the entity. And one has a non existing master ID I'm sure I'm missing some very fundamental logic here. Expected: The node and its component shall exist only once on both master and slave, as a child of the entity 0. They are destroyed on the world shutdown, and recreated on world load. Thanks
silent Posted yesterday at 09:53 AM Posted yesterday at 09:53 AM Hi Stephane, Thank you for the test sample. We've tried to reproduce this behavior and was able to caught it once, but since then everything is working fine :) Looks like we would need some additional time to find the root cause and get a stable repro. Right our main priority is nodes ID changes (from your previous thread). After that we can spend more time here. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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