silent Posted December 27, 2024 Posted December 27, 2024 Hello! Just in case you preferred the look of version 2.18.x, you can use the attached LUTs to achieve identical visuals in version 2.19.x. There were some issues with version 2.18.x that caused the picture to appear slightly desaturated, but this issue has been resolved in the new LUTs. Additionally, the new LUTs from 2.19x are more sensitive to SSHGI (screen-space haze global illumination). Attached are two sets of LUTs: one set designed for use with SSHGI and another set for use without it. In order to apply this LUTs just import these files to your project (as unchanged textures) and assign to corresponding slots in Windows -> Settings -> Environment -> Scattering LUT: 2.19.x_LUTs_visuals_from_2.18.x.zip How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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