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[SOLVED] TilesetFile bug


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Hello! I've encountered bug in TilesetFile,

I setTile() to it, close, open again, getTile() same index and it is not the same data.

We got this bug a lot of times during GlobalTerrain edit process in our project, only now I was able to isolate it to the TilesetFile object.

Here is the tileset file and main.cpp with reproducing code: https://drive.google.com/file/d/1ivLClWeM8Hc0i8PUjTDiXq1jDx820je-/view?usp=sharing

We are using Unigine 2.13 and has no support anymore, but we had it early, and the problem was not fixed for us (GlobalTerrain was deprecated and no support).

Maybe you can give me sources of UnigineTilesetFile.cpp, so I will debug and fix it by myself? I will have to disable LOD and load it to TilesetFile to make changes in Runtime, but this will work somehow. Now I have no solutions for the problem at all.

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