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Some questions about Unigine


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Hi, I just started experimenting with unigine a few days ago. I'm still very inexperienced, but I have a few questions if anyone would be willing to help me with them.

Is there planned Vulkan or dx12 support? If so, when is it planned to be implemented.

I know Unigine by default uses c++ or c#. Is it possible to use other languages (with 3rd party plugins?) particularly Rust or C?

How does unigine stack up to other game engines at the moment? I used unity a few years ago and recently came back but the UI was horrible (at least in the free version). I also recently tried godot, but the current lack of force fields was a deal-breaker for me, as I am planning on making a physics sim. I am also curious about UE4, but so far Unigine feels the best of the engines I've tried.

Thanks

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Edited by johnanally
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DX12 and Vulkan graphics APIs are already available in the latest versions of UNIGINE (2.18+).

We do not provide explicit access to the C API at the moment, but you can obtain (transpile) it from C# API. This task was preformed by users back when 2.11 was released: https://github.com/nxrighthere/Unigine-C After that using this transpiled C API you can integrate other programming languages of your choice.

How to submit a good bug report
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FTP server for test scenes and user uploads:

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