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Best way to work with Meshes since 2.17


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Hello,

what is the best way to work with created meshes by code now?

The ability to pass a MeshPtr to a ObjectMeshStatic has been removed.

The only way I see is to save the mesh, remember the path, and use the path to create the ObjectMeshStatic.

It was much easier to just pass the pointer, or is it just that I don't see it.

Thanks

Edited by sebastian.vesenmayer
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