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How build the release version using cmqke in Linux to windows


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I am using unigine 2.15 and c++ for the script and my system is Ubuntu 22,

How do I build the release version of the game for other platforms like windows, linux and mac ?

Also how do I compile the c++ for release using cmake?

 

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UNIGINE currently supports only Linux and Windows, no macOS build are possible.

In order to build Windows version of your game, you have to use Windows and compile your game from sources using MSVC compiler (you can generate Visual Studio solution using CMake or build via command line).

To build and link with release engine version you can use default cmake commands:

cd /your_game_dir/source
cmake .
cmake --build . --config Release

Please make sure that while you doing this you have Release binaries stored in <YOUR_GAME_DIR>/bin directory.

Thanks!

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