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Landscape Layer displacement and Decals


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Hi,

At the moment, it looks like Decals (or other Fields) can't interfere with a landscape layer displacement. Is there any possibility to have a Decal (or anything else) applied onto a landscape to alter its displacement.

Practical use case: we have a fine and long ground section (finer than the resolution of the ground layer) that we need to flatten, and the surroundings are heavily distorted by the landscape layer displacement. I tried to use a Decal with Normal Substitute checked, but it only makes the illusion so far as only the lighting is changed, not the displacement of course.

Could this be a valid evolution? (the decal is immovable)

Any ideas ?(beside manually painting the landscape layer)

Thanks

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Hi Stephane,

Displacement should be used only to add a really small and high quality details to the final terrain (like small rocks and pebbles, up to 5 cm in height).

Unfortunately, there is no other way to 'flatten' the LandscapeTerrain other than modifying the heightmap directly (either by preparing such flatten data before import or by painting manually via brushes).

Thanks.

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I just remembered that we can have multiple additionnal LandscapeLayerMap with whatever size... So in fact, I just need to have a small one to remove the current Mask info and with no displacement, and just put the Decal on top! It was so simple...

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