parthip Posted September 10, 2024 Posted September 10, 2024 (edited) I am making a fps and when I created a player actor node the collision shape is of a box not capsule. How to change it or fix it ? Edited September 10, 2024 by parthip
silent Posted September 11, 2024 Posted September 11, 2024 PlayerActors capsule parameters are defined in the node itself (please check the Collision Radius / Collision Height): Radius / Height parameters are described here: https://developer.unigine.com/en/docs/2.19/principles/physics/shapes/?rlang=cpp&autotranslate=en#capsule Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
Recommended Posts