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Player collider is a box instead of capsule


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I am making a fps and when I created a player actor node the collision shape is of a box not capsule.

How to change it or fix it ?

Edited by parthip
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PlayerActors capsule parameters are defined in the node itself (please check the Collision Radius / Collision Height):

image.png

Height and Radius of the Capsule

Radius / Height parameters are described here: https://developer.unigine.com/en/docs/2.19/principles/physics/shapes/?rlang=cpp&autotranslate=en#capsule

Thanks!

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