parthip Posted September 10 Share Posted September 10 (edited) I am making a fps and when I created a player actor node the collision shape is of a box not capsule. How to change it or fix it ? Edited September 10 by parthip Link to comment
silent Posted September 11 Share Posted September 11 PlayerActors capsule parameters are defined in the node itself (please check the Collision Radius / Collision Height): Radius / Height parameters are described here: https://developer.unigine.com/en/docs/2.19/principles/physics/shapes/?rlang=cpp&autotranslate=en#capsule Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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