Sevdat Posted August 1 Posted August 1 Good morning, how can I rotate Anchor 0 and 1 by code? What do I use?
silent Posted August 2 Posted August 2 If that's is Joint Hinge, you can use Axis0/Axis1 or WorldAxis: https://developer.unigine.com/en/docs/2.18.1/api/library/physics/class.jointhinge?rlang=cs&autotranslate=en#Axis1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
Sevdat Posted August 2 Author Posted August 2 2 hours ago, silent said: If that's is Joint Hinge, you can use Axis0/Axis1 or WorldAxis: https://developer.unigine.com/en/docs/2.18.1/api/library/physics/class.jointhinge?rlang=cs&autotranslate=en#Axis1 Good day silent, No I mean what mathematical functions do i use? I noticed that I can not put values exceeding (-1,1). How do I calculate the desired rotation angle for them?
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