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Missing methods for C# Meshes


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Good evening,

why does C++ have setVertexArray, getVertexArray etc, but not C#? What if i want to change the vertexes of a mesh while ingame? Basically I am creating a 3d Model creator in Unigine.

image.png.acbee7742b7a3e35395939f25dffcbb8.png

How would I update the vertex array in C# efficiently for a mesh?

https://developer.unigine.com/en/docs/latest/api/library/objects/class.objectmeshdynamic?rlang=cs#addVertexArray_ARRVertex_void

Edited by Sevdat
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