Sevdat Posted July 13 Posted July 13 (edited) Good evening, why does C++ have setVertexArray, getVertexArray etc, but not C#? What if i want to change the vertexes of a mesh while ingame? Basically I am creating a 3d Model creator in Unigine. How would I update the vertex array in C# efficiently for a mesh? https://developer.unigine.com/en/docs/latest/api/library/objects/class.objectmeshdynamic?rlang=cs#addVertexArray_ARRVertex_void Edited July 13 by Sevdat
silent Posted July 16 Posted July 16 There are no *Array methods available in C# API yet, probably they will be added a bit later. You can still set each vertex individually one by one. Thanks! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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