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grass issue


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Our render settings are the same in-game and in the editor. Can any render state variable affect grass rendering? Also, the grass animation doesn't play in-game. Trees and other vegetation work just fine.

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I completely understand, frustum.

We'll surely try and reproduce this in a small sample if we can. All we were hoping for was some kind of a 'state' that could cause this. You know, like a render_state variable etc. because your team would have most insight on this. E.g. we got an issue yesterday where our decals started alpha-shorting through rocks. Then we turned off antialiasing and everything was fine again. We were hoping this grass thing was something similar.

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