kgregor Posted June 30 Share Posted June 30 I made a scene with ground in Blender and exported to Unigine. When camera falls to ground it doesn't stop there. It is jumping up and down a little bit and in loop. What am I doing wrong? Scaling is set to 1.0, 1.0, 1.0 for ground mesh. I also enabled "Intersection" and "Collision" options for my mesh. Link to comment
kgregor Posted June 30 Author Share Posted June 30 I think I solved it, by having bigger radius and height of character controller Link to comment
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