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Move from CustomApp to new SystemProxy class. Access to devices/context.


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Hello,

we are restructering our c++ application right now, to upgrade easier to newer Unigine Versions.

We are currently on 2.15.1 and want to move to 2.18.1 later.

 

I struggle a bit with the concept of the new SystemProxy and how to setup own/shared opengl/vulkan/d3d11/d3d12 context/devices, with this new class.

 

We have legacy code which will call to opengl and render with interoperability extensions on top of unigines output.

We also need the possibility to read the complete framebuffers for frame capturing with .

 

Are there more examples how we can still achieve this with Unigine in the future?

 

Thanks

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