wallace.maass Posted October 9, 2011 Share Posted October 9, 2011 Hello, Have the eval kit and taking a look at it. I have this problem creating worlds in the editor: Interpreter::load():can't open "C:/Unigine.cpp" file The enviroment variables appear to be correct. Has anyone had this issue? Link to comment
ulf.schroeter Posted October 9, 2011 Share Posted October 9, 2011 please post log.html file from engine SDK bin directory. Link to comment
wallace.maass Posted October 9, 2011 Author Share Posted October 9, 2011 Hello, Here is the log output. 13:11:16 Loading "C:/Unigine Evaluation Kit/bin/../data/unigine.cfg"... 13:11:16 Loading "dxgi.dll"... 13:11:16 Loading "openal32.dll"... 13:11:16 Set 1024x768 windowed video mode 13:11:16 Set 1.00 gamma value 13:11:16 Unigine engine http://unigine.com/ 13:11:16 Binary: Windows 32bit Visual C++ 1600 Release Oct 3 2011 r7740 13:11:16 Features: OpenGL Direct3D9 Direct3D10 Direct3D11 OpenAL XPad360 Joystick Flash Editor 13:11:16 App path: C:/Unigine Evaluation Kit/bin/ 13:11:16 Data path: C:/Unigine Evaluation Kit/data/ 13:11:16 Save path: C:/Unigine Evaluation Kit/bin/ 13:11:16 13:11:16 ---- System ---- 13:11:16 System: Windows 7 (build 7601, Service Pack 1) 32bit 13:11:16 CPU: Intel® Core2 Duo CPU E6850 @ 3.00GHz 2999MHz MMX SSE SSE2 SSE3 SSSE3 HTT x2 13:11:16 GPU: NVIDIA GeForce GTX 285 8.17.12.8026 x1 13:11:16 System memory: 2047 Mb 13:11:16 Video memory: 1024 Mb 13:11:16 Sync threads: 1 13:11:16 Async threads: 2 13:11:16 13:11:16 ---- MathLib ---- 13:11:16 Set SSE2 simd processor 13:11:16 13:11:16 ---- Sound ---- 13:11:16 Renderer: DirectSound Default 13:11:16 OpenAL vendor: OpenAL Community 13:11:16 OpenAL renderer: OpenAL Soft 13:11:16 OpenAL version: 1.1 ALSOFT 1.13 13:11:16 Found AL_EXT_LINEAR_DISTANCE 13:11:16 Found AL_EXT_OFFSET 13:11:16 Found ALC_EXT_EFX 13:11:16 Found EFX Filter 13:11:16 Found EFX Reverb 13:11:16 Found EAX Reverb 13:11:16 Found QUAD16 format 13:11:16 Found 51CHN16 format 13:11:16 Found 61CHN16 format 13:11:16 Found 71CHN16 format 13:11:16 Maximum sources: 256 13:11:16 Maximum effect slots: 4 13:11:16 Maximum auxiliary sends: 2 13:11:16 13:11:16 ---- Render ---- 13:11:16 Renderer: NVIDIA NV50 1024Mb 13:11:16 Direct3D11 desc: NVIDIA GeForce GTX 285 13:11:16 Found feature level 10.0 13:11:16 Found compute shader 10.0 13:11:16 Maximum texture size: 8192 13:11:16 Maximum texture units: 16 13:11:16 Maximum texture renders: 8 13:11:16 13:11:16 ---- Physics ---- 13:11:16 Physics: Multi-threaded 13:11:16 13:11:16 ---- PathFind ---- 13:11:16 PathFind: Multi-threaded 13:11:16 13:11:16 Unigine~# render_shaders 2 && render_anisotropy 2 && editor_load && render_restart 13:11:16 ---- Interpreter ---- 13:11:16 Version: 2.46 13:11:16 13:11:16 Loading "core/unigine.cpp" 9ms 13:11:16 Loading "core/locale/unigine.en" dictionary 13:11:16 Loading "core/materials/default/unigine_post.mat" 16 materials 33 shaders 1ms 13:11:16 Loading "core/materials/default/unigine_render.mat" 37 materials 311 shaders 6ms 13:11:16 Loading "core/materials/default/unigine_meshes.mat" 18 materials 11031 shaders 68ms 13:11:16 Loading "core/materials/default/unigine_terrains.mat" 2 materials 432 shaders 2ms 13:11:16 Loading "core/materials/default/unigine_grass.mat" 1 material 69 shaders 2ms 13:11:16 Loading "core/materials/default/unigine_particles.mat" 1 material 47 shaders 2ms 13:11:16 Loading "core/materials/default/unigine_billboards.mat" 1 material 51 shaders 2ms 13:11:16 Loading "core/materials/default/unigine_volumes.mat" 6 materials 45 shaders 5ms 13:11:16 Loading "core/materials/default/unigine_guis.mat" 1 material 82 shaders 1ms 13:11:16 Loading "core/materials/default/unigine_water.mat" 1 material 117 shaders 6ms 13:11:16 Loading "core/materials/default/unigine_skies.mat" 1 material 13 shaders 7ms 13:11:16 Loading "core/materials/default/unigine_decals.mat" 1 material 99 shaders 2ms 13:11:16 Loading "core/properties/unigine.prop" 2 properties 0ms 13:11:16 Unigine~# editor_load 13:11:16 Loading "data/core/editor/editor.cpp" 234ms 13:11:16 13:11:16 ---- Editor ---- 13:11:16 Version: 0.58 13:11:16 13:11:16 Editor::editor_load(): editor is already loaded 13:11:26 Unigine~# world_load C:/Unigine Evaluation Kit/myStuff/world 13:11:26 Interpreter::load(): can't open "C:/Unigine.cpp" file 13:12:30 Close "openal32.dll" 13:12:30 Close "dxgi.dll" 13:12:30 Memory usage: none 13:12:30 Allocations: none 13:12:30 Shutdown Link to comment
manguste Posted October 11, 2011 Share Posted October 11, 2011 All Unigine projects need to be created under Unigine/data directory. This is a directory where all scripts, including the editor ones, materials, shaders, etc. are stored. (This directory is passed via 'data_path' start-up command when loading the Unigine application). What's happened is that the engine could not find all necessary resources to load your world. So saving your world under C:/Unigine Evaluation Kit/data/myStuff/world will do you good. Link to comment
wallace.maass Posted October 11, 2011 Author Share Posted October 11, 2011 Thank you manguste. Link to comment
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