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Interpreter::load():can't open "C:/Unigine.cpp" file


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Hello,

 

Have the eval kit and taking a look at it. I have this problem creating worlds in the editor:

 

Interpreter::load():can't open "C:/Unigine.cpp" file

 

The enviroment variables appear to be correct. Has anyone had this issue?

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Hello,

 

Here is the log output.

 

13:11:16 Loading "C:/Unigine Evaluation Kit/bin/../data/unigine.cfg"...

13:11:16 Loading "dxgi.dll"...

13:11:16 Loading "openal32.dll"...

13:11:16 Set 1024x768 windowed video mode

13:11:16 Set 1.00 gamma value

13:11:16 Unigine engine http://unigine.com/

13:11:16 Binary: Windows 32bit Visual C++ 1600 Release Oct 3 2011 r7740

13:11:16 Features: OpenGL Direct3D9 Direct3D10 Direct3D11 OpenAL XPad360 Joystick Flash Editor

13:11:16 App path: C:/Unigine Evaluation Kit/bin/

13:11:16 Data path: C:/Unigine Evaluation Kit/data/

13:11:16 Save path: C:/Unigine Evaluation Kit/bin/

13:11:16

13:11:16 ---- System ----

13:11:16 System: Windows 7 (build 7601, Service Pack 1) 32bit

13:11:16 CPU: Intel® Core2 Duo CPU E6850 @ 3.00GHz 2999MHz MMX SSE SSE2 SSE3 SSSE3 HTT x2

13:11:16 GPU: NVIDIA GeForce GTX 285 8.17.12.8026 x1

13:11:16 System memory: 2047 Mb

13:11:16 Video memory: 1024 Mb

13:11:16 Sync threads: 1

13:11:16 Async threads: 2

13:11:16

13:11:16 ---- MathLib ----

13:11:16 Set SSE2 simd processor

13:11:16

13:11:16 ---- Sound ----

13:11:16 Renderer: DirectSound Default

13:11:16 OpenAL vendor: OpenAL Community

13:11:16 OpenAL renderer: OpenAL Soft

13:11:16 OpenAL version: 1.1 ALSOFT 1.13

13:11:16 Found AL_EXT_LINEAR_DISTANCE

13:11:16 Found AL_EXT_OFFSET

13:11:16 Found ALC_EXT_EFX

13:11:16 Found EFX Filter

13:11:16 Found EFX Reverb

13:11:16 Found EAX Reverb

13:11:16 Found QUAD16 format

13:11:16 Found 51CHN16 format

13:11:16 Found 61CHN16 format

13:11:16 Found 71CHN16 format

13:11:16 Maximum sources: 256

13:11:16 Maximum effect slots: 4

13:11:16 Maximum auxiliary sends: 2

13:11:16

13:11:16 ---- Render ----

13:11:16 Renderer: NVIDIA NV50 1024Mb

13:11:16 Direct3D11 desc: NVIDIA GeForce GTX 285

13:11:16 Found feature level 10.0

13:11:16 Found compute shader 10.0

13:11:16 Maximum texture size: 8192

13:11:16 Maximum texture units: 16

13:11:16 Maximum texture renders: 8

13:11:16

13:11:16 ---- Physics ----

13:11:16 Physics: Multi-threaded

13:11:16

13:11:16 ---- PathFind ----

13:11:16 PathFind: Multi-threaded

13:11:16

13:11:16 Unigine~# render_shaders 2 && render_anisotropy 2 && editor_load && render_restart

13:11:16 ---- Interpreter ----

13:11:16 Version: 2.46

13:11:16

13:11:16 Loading "core/unigine.cpp" 9ms

13:11:16 Loading "core/locale/unigine.en" dictionary

13:11:16 Loading "core/materials/default/unigine_post.mat" 16 materials 33 shaders 1ms

13:11:16 Loading "core/materials/default/unigine_render.mat" 37 materials 311 shaders 6ms

13:11:16 Loading "core/materials/default/unigine_meshes.mat" 18 materials 11031 shaders 68ms

13:11:16 Loading "core/materials/default/unigine_terrains.mat" 2 materials 432 shaders 2ms

13:11:16 Loading "core/materials/default/unigine_grass.mat" 1 material 69 shaders 2ms

13:11:16 Loading "core/materials/default/unigine_particles.mat" 1 material 47 shaders 2ms

13:11:16 Loading "core/materials/default/unigine_billboards.mat" 1 material 51 shaders 2ms

13:11:16 Loading "core/materials/default/unigine_volumes.mat" 6 materials 45 shaders 5ms

13:11:16 Loading "core/materials/default/unigine_guis.mat" 1 material 82 shaders 1ms

13:11:16 Loading "core/materials/default/unigine_water.mat" 1 material 117 shaders 6ms

13:11:16 Loading "core/materials/default/unigine_skies.mat" 1 material 13 shaders 7ms

13:11:16 Loading "core/materials/default/unigine_decals.mat" 1 material 99 shaders 2ms

13:11:16 Loading "core/properties/unigine.prop" 2 properties 0ms

13:11:16 Unigine~# editor_load

13:11:16 Loading "data/core/editor/editor.cpp" 234ms

13:11:16

13:11:16 ---- Editor ----

13:11:16 Version: 0.58

13:11:16

13:11:16 Editor::editor_load(): editor is already loaded

13:11:26 Unigine~# world_load C:/Unigine Evaluation Kit/myStuff/world

13:11:26 Interpreter::load(): can't open "C:/Unigine.cpp" file

13:12:30 Close "openal32.dll"

13:12:30 Close "dxgi.dll"

13:12:30 Memory usage: none

13:12:30 Allocations: none

13:12:30 Shutdown

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All Unigine projects need to be created under Unigine/data directory. This is a directory where all scripts, including the editor ones, materials, shaders, etc. are stored. (This directory is passed via 'data_path' start-up command when loading the Unigine application). What's happened is that the engine could not find all necessary resources to load your world.

 

So saving your world under C:/Unigine Evaluation Kit/data/myStuff/world will do you good.

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