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Navmesh Agent is lacking


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Posted (edited)

Hi,

Actually Navmesh agent is lacking, it is faster and more easy to make AI using it the way Unity or Unreal proposes.
In Unigine we have to code all pathfinding and it's not optimised.
I encourange to look how it is done in Unreal or Unity.

Navmesh agents is lacking :
Only need is to attach component Navigation agent to a character physics and setup some parameters.

Those are the advantages : 
- easy to setup using component
- optimised movement
- multi threaded for performance
- simple functions to call ( move to position, stop and others )
 
 

 

Edited by Deve3D
Posted

Hello!

@Deve3D Refactoring navigation objects is on our to-do list but unfortunately we cannot provide an ETA yet. Thanks for the suggestions anyway!

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