jackoolya Posted December 11, 2023 Posted December 11, 2023 int AppWorldLogic::update() { // Write here code to be called before updating each render frame: specify all graphics-related functions you want to be called every frame while your application executes. NodePtr node = World::getNodeByName("SU35"); PlayerPtr player = VRPlayer::get()->getPlayer(); player->setParent(node); player->addScriptableMaterial(); ..... } I implement this through the addScriptableMaterial function, but I don't know how to convert the post_sensor_green as a parameter.
jackoolya Posted December 12, 2023 Author Posted December 12, 2023 MaterialPtr mesh_base = Materials::findManualMaterial("Unigine::post_sensor_heat"); player->addScriptableMaterial(mesh_base); get it!!!!
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