liang.hong-zhao Posted December 4, 2023 Posted December 4, 2023 If you want to simulate the real refueling process in the air, how should the physical properties of the refueling tube be simulated? Do you use a Rope Body or RagDoll Body?
silent Posted December 4, 2023 Posted December 4, 2023 You can experiment with both approaches and select that fit your needs best. Another option is to use simply a MeshSkinned object with bones in order to get more precise controls on the hose animation. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
liang.hong-zhao Posted December 14, 2023 Author Posted December 14, 2023 On 2023/12/4 at PM7点30分, silent said: 您可以尝试这两种方法并选择最适合您需求的方法。 另一种选择是仅使用带有骨骼的 MeshSkinned 对象,以便对软管动画进行更精确的控制。 Which method is more suitable? How do you make a Rope Boby inelastic?
cash-metall Posted December 15, 2023 Posted December 15, 2023 HI! for your case you need to apply some parameters: 1. Increase number of iterations (10-20) 2. change Linear Stretch of BodyRope
liang.hong-zhao Posted December 18, 2023 Author Posted December 18, 2023 I tried to reduce the value of LStretch, but the model would be too short. No matter how I set it up, it looks like a rubber band.
cash-metall Posted December 18, 2023 Posted December 18, 2023 try to add PhysicalForce to imitate wind behind airplane and experiment with
Recommended Posts