kgregor Posted October 16, 2023 Share Posted October 16, 2023 Hi, I want to make indoor scene, but noticed in newest Unigine no sectors/portals option. Are optimizations now done automatically? Can I create my level without Occluder/Occluder meshes? Will it still have solid performance? Link to comment
silent Posted October 17, 2023 Share Posted October 17, 2023 No, optimizations are not done automatically. You need to use occluders and place them manually to hide parts of the scene. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
kgregor Posted October 20, 2023 Author Share Posted October 20, 2023 I want to selected few meshes inside editor and compute common bounding box from them. And then create Occluder, being equal to this common bounding box. Is this possible? Link to comment
kgregor Posted October 20, 2023 Author Share Posted October 20, 2023 Ok, I found "Culled by ocllusion query" option usable. I will apply it to every room. Link to comment
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