jackoolya Posted August 16, 2023 Posted August 16, 2023 My colleague on his own computer modeling of the project, such as buildings, vegetation. I write code on a project on my own computer. How can you put these two projects together?
silent Posted August 18, 2023 Posted August 18, 2023 I believe for that case you need to use version control system and store your project inside it. More information you can find here: https://developer.unigine.com/en/docs/2.17/editor2/assets_workflow/version_control Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
werner.poetzelberger Posted August 18, 2023 Posted August 18, 2023 (edited) Hi. We are actually working in a team of 2 for a long time with Unigine without any version control system. Also split the work in content/programming and we find it very easy to merge as they are 2 distinct areas of work. We basically create the project/scene and work with the editor when it comes to content/animation etc. and update the scripts, shaders,etc, all the stuff which has been edited outside the editor into the folder structure by copy/replace the older files. That works for us well. Need to keep up communication. But we have specific workflows, so its pretty individual. I personally want to avoid the overhead of a repository when it comes to content. The coding is kept in a seperate repository and version control. There is more copiing of data sometimes, as we just create a new version, by copiing the whole project. But we dont care as harddisks are cheap... UNIGINE is quiet easy to work with in that way, we feel. With bigger teams, remote work, etc. its a different story. Power of 2 is good! Best.werner Edited August 18, 2023 by werner.poetzelberger
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