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Please find attached a material file built on Material Editor that inverts normals when a negative scale is applied to the mesh. If you set the scale to "-1" for either the X or Y axis separately, everything functions as expected, although it is generally not recommended to modify the Scale parameter of objects. However, considering the absence of alternatives this could be a viable solution.

Furthermore, I would like to note that the mesh has experienced transformations, including rotation along the X axis. If additional rotation needs to be added to the object in the future, there may be complications. Nevertheless, if you refrain from modifying the mesh itself and only rotate the NodeReference, everything should work correctly.

Please refer to the attached video for a demonstration of the processes. Unfortunately, currently, this is the only way to achieve such behavior.


2023-05-17 15-54-41.mkv Negative Object Scale.upackage

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