Bluelikesky Posted May 13 Share Posted May 13 Hi! I have loaded an object in c++ using loadNode("mars.fbx") in AppWorldLogic.cpp in the init() method. The model is in the Data folder and it's all ok when i run the program inside Visual Studio,no error messages. The object is visible. But when i make the final build using File/Create Build and i run the executable ,that object doesn't show,there is no object and there are no error messages either. I don't know why and where are my errors. Any suggestions? Link to comment
bmyagkov Posted May 15 Share Posted May 15 Hello! On 5/13/2023 at 6:16 PM, Bluelikesky said: Hi! I have loaded an object in c++ using loadNode("mars.fbx") in AppWorldLogic.cpp in the init() method. The model is in the Data folder and it's all ok when i run the program inside Visual Studio,no error messages. The object is visible. But when i make the final build using File/Create Build and i run the executable ,that object doesn't show,there is no object and there are no error messages either. I don't know why and where are my errors. Any suggestions? It appears that the problem is also linked to another topic you created recently. Therefore, the solution to the issue should be resolved in the same way as mentioned in another thread available at the following link: https://developer.unigine.com/forum/topic/8529-cant-open-marsfbxspheremesh-file-in-the-final-build-executable/ Thanks! Link to comment
Bluelikesky Posted May 16 Author Share Posted May 16 You are right! I resolved this problem too! Thank you. Good night :-) 1 Link to comment
bmyagkov Posted May 17 Share Posted May 17 11 hours ago, Bluelikesky said: You are right! I resolved this problem too! Thank you. Good night :-) You're welcome! Link to comment
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