Jump to content

Sound Occlusion not working as expected


photo

Recommended Posts

Posted

Hi All, 

 

Im having some difficulty with occluding sound in inside spaces. I have prepared a simple mesh to occlude sounds for interiors, when listening back sound is occluded both inside (as expected) but also outside the mesh too. I also tried to occlude sound via primitives from unigine, and still the same issue - Sound is occluded inside the primitive bounds, but also in some areas outside of it too. Any idea how I can occlude sound accurately?

 

Many thanks, 

 

Ben

Posted

Hi Ben,

Could you please send us a minimal test scene with your sounds and walls setup? No need to send the whole project, only a couple of meshes and sounds (just create new world and export it as a package).

We'll see if something can be done here.

Thanks!

How to submit a good bug report
---
FTP server for test scenes and user uploads:

Posted

Hi @silent

 

Thanks for your reply, 

I tried again and just used some simple primitives to occlude the sound which did the trick (not sure why it is working as expected now). In general do you have any authoring tips for accurate sound occlusion from meshes? Does the occluding geometry need to be modeled a specific way?#

Many thanks, 

Ben

×
×
  • Create New...