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Autogenerated Shape for Rigid Body through C++


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In Unigine Editor there are different kinds of shapes for Rigid body. For complex shapes I use an Autogenerated shape through Editor. These links show how to call different kinds of shapes through code, but I couldn't find an Autogenerated one. Is there an option to call an Autogenerated shape through C++ code?

Shapes - Documentation - Unigine Developer

Example:
https://developer.unigine.com/en/docs/latest/start/quick_start/physical_objects/index

autogenerated_shape.PNG

Edited by artinc
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