Ben_93 Posted January 17 Share Posted January 17 Hi All, After a solid 3-4 months of work, I am happy to share with everyone my progress on my latest project "Kulun Temple" - I made a new years resolution last year that I wanted to create a 'playable environment' which one could download and explore at their leisure. The scene itself is a demo environment inspired by Chinese religious architecture (I have been living in China for the past 6 years so naturally I am drawn to these sorts of themes). For now, I have created a short reveal trailer of my work, where once everything is finished I intend to release a free demo for people to have fun exploring. I used Quadspinner Gaea to generate the terrain heightmaps and material masks. All building assets were designed and made by myself in 3DS Max, texturing was done using a combination of Substance Painter and using procedural techniques in UNIGINE. Small props and environment assets and textures are from Quixel Megascans and UNIGINE's scan and vegetation packs. I have been optimizing for performance as I have been going along, but there is still a lot of room for improvement. It is currently running at 55-65 fps at 1440p, where my System Specifications: Ryzen 7 3700x Nvidia RTX 2080ti 32GB Ram. As I mentioned, this is still a work in progress, I plan on adding lots of smaller details throughout the level, however I still need to design and model the temple interior spaces. I am purely focused on the art side of things for now, so have no knowledge of coding or the know-how to add more interactivity to my level, where there are a few things which require coding knowledge which I'd love to learn for a future release of my project. 1. Adding a loading screen whilst the vegetation / textures / assets load at runtime 2. Adding footstep sound effects which change depending on the surface they interact with e.g a crunch when walking through grass, hard echo on stone surfaces etc etc. I dont expect anyone to give me the exact solution to the above, but a helpful signpost to some resources where I could learn from would be very much appreciated! Link to my reveal trailer on YouTube: https://youtu.be/W8pMvdiCG4k Below are a few screenshots from my reveal trailer of my work so far Anyways, thanks for reading this post - as my project progresses into the Interior I will be sure to share my further progress. Many thanks, Ben 9 Link to comment
werner.poetzelberger Posted January 17 Share Posted January 17 Hey Ben. Looks really good! You have a very good sense and understanding of light and colors, which gives the scene a very fine realism. I think its fantastic, what you do with Unigine and your talent. It is always about the content and the right decisions. I totally appreciate a unique style and the effort if someone creates the key elements personally, rather than clicking them together from a store. Really enjoying to see that this is done with Unigine! Really enyoing the scene you are depicting. Personally I know how hard it is to create with UNIGINE because you have a bare system and do need to fill it with details. Amazing work. All the best. Werner 1 Link to comment
Ben_93 Posted January 18 Author Share Posted January 18 Thank you! @binstream and thank you @werner.poetzelberger for the kind words! This project has been a lot of work for me so its very rewarding to hear some positive feedback. As I said this is still a work in progress but I am looking forward adding more details and show what we can achieve with UNIGINE. Many thanks, Ben Link to comment
silent Posted January 26 Share Posted January 26 Hi Ben, Great work! Very inspiring and beautiful. If you still need any help with additional programming (with footsteps and loading screen) please don't hesitate to create a 2 new theads in C# section and we would figure out how to do it. Thanks! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Ben_93 Posted January 26 Author Share Posted January 26 Thanks @silent! Yes I will be sure to create some threads in the C# section - I appreciate any help I can get Many thanks, Ben Link to comment
Recommended Posts