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WIP Kulun Temple Environment Demo


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Posted

Hi All,

After a solid 3-4 months of work, I am happy to share with everyone my progress on my latest project "Kulun Temple" - I made a new years resolution last year that I wanted to create a 'playable environment' which one could download and explore at their leisure. The scene itself is a demo environment inspired by Chinese religious architecture (I have been living in China for the past 6 years so naturally I am drawn to these sorts of themes). For now, I have created a short reveal trailer of my work, where once everything is finished I intend to release a free demo for people to have fun exploring.

I used Quadspinner Gaea to generate the terrain heightmaps and material masks. All building assets were designed and made by myself in 3DS Max, texturing was done using a combination of Substance Painter and using procedural techniques in UNIGINE. Small props and environment assets and textures are from Quixel Megascans and UNIGINE's scan and vegetation packs.

I have been optimizing for performance as I have been going along, but there is still a lot of room for improvement. It is currently running at 55-65 fps at 1440p, where my System Specifications: Ryzen 7 3700x Nvidia RTX 2080ti 32GB Ram.

As I mentioned, this is still a work in progress, I plan on adding lots of smaller details throughout the level, however I still need to design and model the temple interior spaces.

I am purely focused on the art side of things for now, so have no knowledge of coding or the know-how to add more interactivity to my level, where there are a few things which require coding knowledge which I'd love to learn for a future release of my project.

1. Adding a loading screen whilst the vegetation / textures / assets load at runtime 

2. Adding footstep sound effects which change depending on the surface they interact with e.g a crunch when walking through grass, hard echo on stone surfaces etc etc.

I dont expect anyone to give me the exact solution to the above, but a helpful signpost to some resources where I could learn from would be very much appreciated!

Link to my reveal trailer on YouTube: https://youtu.be/W8pMvdiCG4k

Below are a few screenshots from my reveal trailer of my work so far

1.thumb.png.b259e9440b83b65c2f9ddba2f353018b.png2.thumb.png.fdb7f5e62b476517e9cdc3b91523c504.png3.thumb.png.34ff1ebc4dccac59141af93de2153bcd.png4.thumb.png.1a9231d6f5c0637930341c64ecdeae6d.png5.thumb.png.278bb373673b92589a658ca999446ed0.png6.thumb.png.695a03f0cb71e0ca83bd4ea7084db43d.png

 

Anyways, thanks for reading this post - as my project progresses into the Interior I will be sure to share my further progress.

 

Many thanks, 

 

Ben

  • Like 11
Posted

Hey Ben.

Looks really good! You have a very good sense and understanding of light and colors, which gives the scene a very fine realism.
I think its fantastic, what you do with Unigine and your talent. 
It is always about the content and the right decisions. I totally appreciate a unique style and the effort if someone creates the key elements personally, rather than clicking them together from a store.
Really enjoying to see that this is done with Unigine! Really enyoing the scene you are depicting.
Personally I know how hard it is to create with UNIGINE because you have a bare system and do need to fill it with details.

Amazing work.
All the best.
Werner

  • Thanks 1
Posted

Thank you! @binstream and thank you @werner.poetzelberger for the kind words! This project has been a lot of work for me so its very rewarding to hear some positive feedback. As I said this is still a work in progress but I am looking forward adding more details and show what we can achieve with UNIGINE. 

Many thanks, 

Ben

  • 2 weeks later...
Posted

Hi Ben,

Great work! Very inspiring and beautiful.

If you still need any help with additional programming (with footsteps and loading screen) please don't hesitate to create a 2 new theads in C# section and we would figure out how to do it.

Thanks!

  • Like 1

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FTP server for test scenes and user uploads:

Posted

Thanks @silent!

Yes I will be sure to create some threads in the C# section - I appreciate any help I can get 

Many thanks, 

Ben

  • 2 months later...
Posted

Hi All, 

After an age of modelling the interior spaces - I am very happy to share with everyone an initial release of my free environment demo "Kulun Temple"

Whilst I could carry on refining and adding more details for an eternity, I think its time to release a 'version 1' of my project for people to explore for now! 

Link to a trailer of the demo on my YouTube Channel: https://youtu.be/O5OlDk-AI1k

Link to a download of my demo: https://drive.google.com/drive/folders/1Y6TExS7H7Nm4Gd8Ukih3s5HrYi7yd1CG?usp=sharing

Please feel free to download and try it out for yourself!

I have been optimizing for performance the best I can, however I am sure there is much room for improvement. Its currently running at between 60-80fps at 1440p. My system specifications are: Ryzen 7 3700X, RTX 2080ti, 32GB RAM. 

Below of some screenshots of my work

1.thumb.png.1f90f8436b7c23760407efc955c977d7.png

3.thumb.png.64a8f95d74972658a5d0321413966260.png5.thumb.png.f2addd611d77ede1e23bafdfd776bb02.png7.thumb.png.672df6d4a2671423b506997530e71b21.png6.thumb.png.9e9dc21b567b82e3d86185d8760abecc.png4.thumb.png.32c9d1a5b3add94bbdc6143b95850291.png2.thumb.png.23b253c011e0e4b6522fe7710b5983e7.png

I would like to thank every on the Unigine team and everyone on these forums for all the help you have given me over the course of this project - its very much appreciated! 

As I have said, I am an aspiring environment artist so this has all been a huge learning process for me, but I have enjoyed myself through this enormously! So please feel free to let me know your thoughts on it, where you think I can improve my work etc etc. 

There are a few details I might add and adjust (especially with adding footstep sounds) in the future, but for now I need to bring this project to an end and focus on other things in my life

 

Many thanks, 

 

Ben

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