Ben_93 Posted January 17, 2023 Posted January 17, 2023 Hi All, After a solid 3-4 months of work, I am happy to share with everyone my progress on my latest project "Kulun Temple" - I made a new years resolution last year that I wanted to create a 'playable environment' which one could download and explore at their leisure. The scene itself is a demo environment inspired by Chinese religious architecture (I have been living in China for the past 6 years so naturally I am drawn to these sorts of themes). For now, I have created a short reveal trailer of my work, where once everything is finished I intend to release a free demo for people to have fun exploring. I used Quadspinner Gaea to generate the terrain heightmaps and material masks. All building assets were designed and made by myself in 3DS Max, texturing was done using a combination of Substance Painter and using procedural techniques in UNIGINE. Small props and environment assets and textures are from Quixel Megascans and UNIGINE's scan and vegetation packs. I have been optimizing for performance as I have been going along, but there is still a lot of room for improvement. It is currently running at 55-65 fps at 1440p, where my System Specifications: Ryzen 7 3700x Nvidia RTX 2080ti 32GB Ram. As I mentioned, this is still a work in progress, I plan on adding lots of smaller details throughout the level, however I still need to design and model the temple interior spaces. I am purely focused on the art side of things for now, so have no knowledge of coding or the know-how to add more interactivity to my level, where there are a few things which require coding knowledge which I'd love to learn for a future release of my project. 1. Adding a loading screen whilst the vegetation / textures / assets load at runtime 2. Adding footstep sound effects which change depending on the surface they interact with e.g a crunch when walking through grass, hard echo on stone surfaces etc etc. I dont expect anyone to give me the exact solution to the above, but a helpful signpost to some resources where I could learn from would be very much appreciated! Link to my reveal trailer on YouTube: https://youtu.be/W8pMvdiCG4k Below are a few screenshots from my reveal trailer of my work so far Anyways, thanks for reading this post - as my project progresses into the Interior I will be sure to share my further progress. Many thanks, Ben 11
werner.poetzelberger Posted January 17, 2023 Posted January 17, 2023 Hey Ben. Looks really good! You have a very good sense and understanding of light and colors, which gives the scene a very fine realism. I think its fantastic, what you do with Unigine and your talent. It is always about the content and the right decisions. I totally appreciate a unique style and the effort if someone creates the key elements personally, rather than clicking them together from a store. Really enjoying to see that this is done with Unigine! Really enyoing the scene you are depicting. Personally I know how hard it is to create with UNIGINE because you have a bare system and do need to fill it with details. Amazing work. All the best. Werner 1
Ben_93 Posted January 18, 2023 Author Posted January 18, 2023 Thank you! @binstream and thank you @werner.poetzelberger for the kind words! This project has been a lot of work for me so its very rewarding to hear some positive feedback. As I said this is still a work in progress but I am looking forward adding more details and show what we can achieve with UNIGINE. Many thanks, Ben
silent Posted January 26, 2023 Posted January 26, 2023 Hi Ben, Great work! Very inspiring and beautiful. If you still need any help with additional programming (with footsteps and loading screen) please don't hesitate to create a 2 new theads in C# section and we would figure out how to do it. Thanks! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
Ben_93 Posted January 26, 2023 Author Posted January 26, 2023 Thanks @silent! Yes I will be sure to create some threads in the C# section - I appreciate any help I can get Many thanks, Ben
Ben_93 Posted April 2, 2023 Author Posted April 2, 2023 Hi All, After an age of modelling the interior spaces - I am very happy to share with everyone an initial release of my free environment demo "Kulun Temple" Whilst I could carry on refining and adding more details for an eternity, I think its time to release a 'version 1' of my project for people to explore for now! Link to a trailer of the demo on my YouTube Channel: https://youtu.be/O5OlDk-AI1k Link to a download of my demo: https://drive.google.com/drive/folders/1Y6TExS7H7Nm4Gd8Ukih3s5HrYi7yd1CG?usp=sharing Please feel free to download and try it out for yourself! I have been optimizing for performance the best I can, however I am sure there is much room for improvement. Its currently running at between 60-80fps at 1440p. My system specifications are: Ryzen 7 3700X, RTX 2080ti, 32GB RAM. Below of some screenshots of my work I would like to thank every on the Unigine team and everyone on these forums for all the help you have given me over the course of this project - its very much appreciated! As I have said, I am an aspiring environment artist so this has all been a huge learning process for me, but I have enjoyed myself through this enormously! So please feel free to let me know your thoughts on it, where you think I can improve my work etc etc. There are a few details I might add and adjust (especially with adding footstep sounds) in the future, but for now I need to bring this project to an end and focus on other things in my life Many thanks, Ben 9
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