romain.janil Posted December 15, 2022 Posted December 15, 2022 HI just a tiny bit of ui which is quite annoying: would it be possible for meshBased inherited materials to invert order, texture slots: albedo - normal - shading rather than albedo - shading - normal ? this way it would somehow follow alphabetical order and thus naming convention suffixes in the asset browser. It happens too often I put a shading map in the normal slot and vice versa :) thanks
silent Posted December 16, 2022 Posted December 16, 2022 Hi Romain, Thanks for the suggestion. mesh_base materials are no longer being in active development, so we don't plan to change them somehow. Editor is not defining the order of material parameters, they being automatically construced from the base material XML file. We do recommend to gradually move to the material graph approach. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
romain.janil Posted December 16, 2022 Author Posted December 16, 2022 yep sure all that makes sense, thanks
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