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editor: suggestion shading/normal slot inversion in mesh based material


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Posted

HI just a tiny bit of ui which is quite annoying:

would it be possible for meshBased inherited materials to invert order, texture slots: albedo - normal - shading rather than albedo - shading - normal ?

this way it would somehow follow alphabetical order and thus naming convention suffixes in the asset browser. It happens too often I put a shading map in the normal slot and vice versa :)

thanks

Posted

Hi Romain,

Thanks for the suggestion.

mesh_base materials are no longer being in active development, so we don't plan to change them somehow. Editor is not defining the order of material parameters, they being automatically construced from the base material XML file.

We do recommend to gradually move to the material graph approach.

How to submit a good bug report
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FTP server for test scenes and user uploads:

Posted

yep sure all that makes sense, thanks 

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