sebastian.vesenmayer Posted November 23, 2022 Share Posted November 23, 2022 Hello, Is it possible to change mie and base texture of the environment preset for each WidgetSpriteViewport individually. We want to have different lookup textures for each viewport. Thanks Link to comment
andrey-kozlov Posted November 23, 2022 Share Posted November 23, 2022 Hello, That's non-trivial for WidgetSpriteViewport. Probably it's only possible from within of Render callbacks and you need to determine somehow which WidgetSpriteViewport is being rendered. I would recommend to use WidgetSprite+Viewport for that task. You can assign WidgetSprite a texture with WidgetSprite::setRender and then explicitly use the texture as render target for Viewport::render. Then you can override any render settings before doing rendering 2 1 Link to comment
sebastian.vesenmayer Posted November 23, 2022 Author Share Posted November 23, 2022 Thanks for the hint. :) Link to comment
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