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Different Mie and Base textures for WidgetSpriteViewport


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Hello,

Is it possible to change mie and base texture of the environment preset for each WidgetSpriteViewport individually.

We want to have different lookup textures for each viewport.

Thanks

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Hello,

That's non-trivial for WidgetSpriteViewport. Probably it's only possible from within of Render callbacks and you need to determine somehow which WidgetSpriteViewport is being rendered.

I would recommend to use WidgetSprite+Viewport for that task. You can assign WidgetSprite a texture with WidgetSprite::setRender and then explicitly use the texture as render target for Viewport::render. Then you can override any render settings before doing rendering

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