Samuel775 Posted October 20, 2022 Share Posted October 20, 2022 hello, could you add action maps in unigine? it would be easier to use something like Input["Fire"] instead of get the left mouse button and a gamepad button. Thanks! 1 Link to comment
silent Posted October 21, 2022 Share Posted October 21, 2022 Samuel775 Could you please elaborate on this -where it should be added and how? Maybe you have some good examples of that implementation already? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Samuel775 Posted October 21, 2022 Author Share Posted October 21, 2022 can be added in the unigine editor like the unity new input system. Link to comment
Samuel775 Posted November 7, 2022 Author Share Posted November 7, 2022 here an example of an input system that could be implemented: Input System | Input System | 1.4.4 (unity3d.com) For games that use both keyboards and gamepads, it's easier to assign inputs to actions, rather than each separately. 1 1 Link to comment
silent Posted November 8, 2022 Share Posted November 8, 2022 Got it, thanks! Yes, for sure that approach much more user-friendly :) Will keep it mind for the future updates (unfortunately, I can't say any exact ETA on this). How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Miguel-Alejandria Posted September 18 Share Posted September 18 yes this can be useful for multi platform and easy development Link to comment
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