Amerio.Stephane Posted October 16, 2022 Share Posted October 16, 2022 Hi, I'm struggling with water decal to simulate some real world fx: heavy oil leaks around a boat, blackening the sea sea local temperature change visible in IR For 1/, I tried to use water decals, but the decal color can only lighten the sea color. How could I turn it really dark locally? For 2/, I tried using decals too with post_sensor, but water decal don't support Aux buffer. Why such a limitation? I guess for 2/ I could use the albedo channel instead of aux, but again 1/ would be limiting me to hot local water (white) when I need cold local water (black). Thanks! Link to comment
silent Posted October 17, 2022 Share Posted October 17, 2022 Hi Stephane, Yes, WaterDecal material is quite heavy and some of the features were cut off from it to prevent even further performance issues. For #1 there is a research require on how to add multiple blending modes to the existing material (that more likely will result in rewriting the half of the material itself). For #2 I can't say atm how hard would it be to implement this, but in the current code base aux pass is force-skipped from water decals (and I think that's due to some serious reason). The long story short: yes these limitations are exists and we can't quickly remove them. I will create research tickets regarding this for future SDK updates (2.17 and up). If that's quite urgent thing I would recommend to contact Elizaveta directly and discuss a possibility for custom per project solution. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Amerio.Stephane Posted October 17, 2022 Author Share Posted October 17, 2022 Hi silent, I understand there are currently some strong limitations. But I can insist that we'll need soon (early next year) these features (black oil on sea, and thermal sensor for sea, with visible back wakes over gray sea). I think 2.17 is a correct time frame. Thanks for pushing this! Stephane Link to comment
silent Posted October 17, 2022 Share Posted October 17, 2022 If you could send us some good thermal references for water (in PM), especially with "visible back wakes over gray sea" - that would help a lot to understand what we can do and when. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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