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Water and post_sensor issue with SSAO


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Hi,

"post_sensor" seems to use SSAO for its "Ambient Heat occlusion", but it doesn't work correctly with Water object.

See attached video: the "screen shadow" of the cube will leave a permanent trail over the water, as the water never fill the SSAO buffer apparently (or something like that). Whatever the value of Ambient Heat Occlusion, the defect is visible (value exaggerated on the video so you can better see it).

Is this fixable, or is there a way to fix it on our side without disabling SSAO?

Thanks!

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Hi, if the fix is possible without a lot of hassles on our patched 2.15.1 then it would be great! Thanks!

EDIT: the issue is still present in 2.16!

Edited by Amerio.Stephane
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On 10/14/2022 at 10:28 PM, Amerio.Stephane said:

Hi, if the fix is possible without a lot of hassles on our patched 2.15.1 then it would be great! Thanks!

EDIT: the issue is still present in 2.16!

Could you make a minimal pakage with bug repro? It seems like there should be something else to look at if it's still reproducable in 2.16

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Thank you, this fixes it in 2.16!

Small suggestion: would it be possible to have post_sensor supports a negative value for Sensor LUT scale? (this would flip the LUT texture, acting as a polarity switch for IR sensor). Thanks!

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