Amerio.Stephane Posted September 29, 2022 Posted September 29, 2022 Hi, Most of our IG entities nodes contains not only mesh parts, but also lights, or cameras, or even particles. Currently, when clicking 'F' to focus on a node, the editor will zoom in or out to show the maximum of the node, including the extend of the cameras/light/particles ranges. This can be very inconvenient in some cases, as the mesh part can be very small when compared to a embedded camera/fx position and range. I'd suggest to add a modifier on the 'F' to focus (maybe Shift+F?) so it would only focus on the mesh parts of the selection. This would be sooooo usefull to us! Thanks! 2
silent Posted September 30, 2022 Posted September 30, 2022 Hi Stephane, That's interesting idea, thanks! Passed it to our Editor team for review. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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