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[SOLVED] RigidBodies fall slow when rotating with setRotation.


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Hey Guys,

please  help me to understand what's going on.

I have a project with 7 cubes with rigid bodies, 1kg mass, and they have different LDamping so they fall at different speed.

Six of them have also a C++ component to rotate them.

The cube without the component falls always at the same speed.

But the cubes that rotate, for some reason,  fall with different speeds depending how often I use setRotation() in the Update() method of the component.

Please see the video attached.

Is update method not good place to rotate the object cyclically?

Thanks

 

 

 

 

 

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  • silent changed the title to [SOLVED] RigidBodies fall slow when rotating with setRotation.
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