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terrain material lerp in material graph


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ok, it wasn't really to make some landscape terrain material which are really specific. I was more looking for a special node just to have access to its result inside a regular graph, ie: blend or ramp, mask  the terrain material projection with a graph used on regular meshes. In other terms kund of having access to the terrain lerp check box in the mesh_base material, but not as a toggle then.

 

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