ShadowZelda Posted July 1, 2022 Posted July 1, 2022 Hello, If I create an ObjectLandscapeTerrain with (several) LandscapeLayerMaps, my vegetation is floating above the ground or partially under the ground. I couldn´t figure out why it behaves like this, but I can create this effekt with an ObjectGrass and MeshCluttern, independent from the meshes, textures and materials which are used. On flat surfaces it seems to work fine. I added two pictures, so you can see better what I mean. Since there was already a similar bug with SDK 2.14 which was fixed with 2.14.1 maybe this is a similar one? Or could it be, that the LandscapeLayerMap needs a higher density to work as expected? The current Data Density is 0.8862 meter/pixel. I hope someone has a solution for this and I am just not overseeing something very basic, but I already looked into the tutorials and documentation and could´nt find the solution for this. Kind regards
Ben_93 Posted July 4, 2022 Posted July 4, 2022 Hi, Have you tried making the mesh clutter a child of the landscape layer maps? (Just drag the meshclutter node onto the landscape layer map) This should set the mesh clutter to follow the landscape layer map. Ben
ShadowZelda Posted July 4, 2022 Author Posted July 4, 2022 Hi Ben, Thanks for the answer. Yeah, I tried this too, but it gives me the same result as shown above.
bmyagkov Posted July 4, 2022 Posted July 4, 2022 51 minutes ago, ShadowZelda said: Hi Ben, Thanks for the answer. Yeah, I tried this too, but it gives me the same result as shown above. Hello! @ShadowZelda since mentioned above recommendation does not help - may I ask you to share entire scene (or lightweight sample with essential data only) via support ticket to give us a chance to see what's caused this issue on our side? Thanks!
ShadowZelda Posted July 4, 2022 Author Posted July 4, 2022 Hi @bmyagkovSure, I can create an sample and send it later whith a new support ticket to you. Thanks and kind regards 1
deitty Posted September 19, 2022 Posted September 19, 2022 hello, have you fixed this issue? sometimes I have also met with this issue.
ShadowZelda Posted September 19, 2022 Author Posted September 19, 2022 (edited) Hi, @deitty Yes, there were two main problems which caused this issue. 1. Check your ObjectLandscapeTerrain settings: if it looks as it should with an default render template, some setting is causing the problem. Simply change the settings to the one which is working and try to adjust them afterwards step by step if you have to change them. 2. Are you using MeshClutter or the ObjectGrass? MeshClutter should work fine, but the ObjectGrass which comes with the Vegetation AddOn isn´t correct tiled. So the bottom of the billboards is attached to the ground, but it looks like it is floating because the texture is cut out by the alpha channel of the texture. So you can use an offset or change the texture to fix it. Hope this helps Edited September 19, 2022 by ShadowZelda
deitty Posted September 19, 2022 Posted September 19, 2022 7 hours ago, ShadowZelda said: Hi, @deitty Yes, there were two main problems which caused this issue. 1. Check your ObjectLandscapeTerrain settings: if it looks as it should with an default render template, some setting is causing the problem. Simply change the settings to the one which is working and try to adjust them afterwards step by step if you have to change them. 2. Are you using MeshClutter or the ObjectGrass? MeshClutter should work fine, but the ObjectGrass which comes with the Vegetation AddOn isn´t correct tiled. So the bottom of the billboards is attached to the ground, but it looks like it is floating because the texture is cut out by the alpha channel of the texture. So you can use an offset or change the texture to fix it. Hope this helps thanks for your sharing very much. I now use the grass from Quixel, it looks good
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