L.witko Posted September 8, 2011 Share Posted September 8, 2011 Hi, In Unigine SDK 2011-07-21, when using dx10 or dx11 billboards has invalid texture coordinates. Problem is in \core\shaders\default\billboards\vertex_base.shader, but only in version for direct3d10 and direct3d11. (line 288) it is: float4 texcoord = float4(IN.texcoord_1.zw,0.0f,0.0f); should be: float4 texcoord = float4(IN.texcoord_2.zw,0.0f,0.0f); (according to similiar code for dx9) Link to comment
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