kiriwin Posted May 24, 2022 Share Posted May 24, 2022 Hi, long time no see. (left : world / right : mirror) I baked the space using a voxel probes. But as shown in the image, there seems to be less baked shadow in the mirror. So the image in the mirror looks a little flat. I want it to be more realistic. I tried the world.h file using this link, but it didn't change as I wanted. What's missing? Material? Setting? Environment probe? is there any way? I hope I can get the answer. Help me Link to comment
silent Posted May 24, 2022 Share Posted May 24, 2022 Looks like you expect screen-space shadows to reflect in planar reflections? Unfortunately, that will not work, since screen-space shadows is basically a post-processing effect. Also voxel probes contains only information about GI (no shadows either). So in order to get proper shadows reflected you need to use actual light source with enabled shadows (shadowmaps), but not the screen-space ones. For interior scenes we generally do recommend to use lightmaps, since they generally provide better lightning quality compared to Voxel probes. Thanks! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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