Gmarquez Posted April 11, 2022 Share Posted April 11, 2022 (edited) I don't have found too much about this topic in the forums. I guess that the vector used to follow a pathfind route is the forward vector. Could this be modified in some way? I would need to make a reverse movement for ground vehicles and as far as I can see the only limitation I'm finding is that the actor alway is tryng to go ahead using his forward. Thanks. Edited April 11, 2022 by Gmarquez Link to comment
alexander Posted April 11, 2022 Share Posted April 11, 2022 Hi Gmarquez, I think it's best to use something like "Hybrid A Star" pathfinding algorithm for this case: https://blog.habrador.com/2015/11/explaining-hybrid-star-pathfinding.html About PathRoute. The path has no direction. Only the shortest path between two points. Using PathRoute you will not be able to simulate the movement of the vehicle in reverse to avoid obstacles. For this, you need to develop something like "Hybrid A Star". Best regards, Alexander Link to comment
Gmarquez Posted April 11, 2022 Author Share Posted April 11, 2022 Thanks, I'll follow this way Link to comment
silent Posted April 11, 2022 Share Posted April 11, 2022 Also I think the UNAIT (3rd party AI toolset) is a good addition to this task, you can contact Christian directly for additional details: 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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