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PathRoute Orientation


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I don't have found too much about this topic in the forums.

I guess that the vector used to follow a pathfind route is the forward vector.

Could this be modified in some way? I would need to make a reverse movement for ground vehicles and as far as I can see the only limitation I'm finding is that the actor alway is tryng to go ahead using his forward.

Thanks.

Edited by Gmarquez
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Hi Gmarquez,

I think it's best to use something like "Hybrid A Star" pathfinding algorithm for this case:
https://blog.habrador.com/2015/11/explaining-hybrid-star-pathfinding.html

About PathRoute. The path has no direction. Only the shortest path between two points. Using PathRoute you will not be able to simulate the movement of the vehicle in reverse to avoid obstacles. For this, you need to develop something like "Hybrid A Star".

Best regards,
Alexander

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