saramr Posted March 31, 2022 Posted March 31, 2022 Hey mate, I am using valve index controllers for my project I can get the inputs for buttons in my code like whether it is being pressed or not including for the grip press a boolean value simply...but I can't get the grip axes value ranging from 0 to 1 which is the pressure value for the grip sensor I tried lots of ways in getting that input in my c# code but it is always 0 when I debug that. So how do I read the axes value for the grip sensor for my valve index controllers...is it doable or not? because unigine has AppVive plugin which also has vive input components in there so is it possible only for vive controllers? then how the button inputs (bool) are showing correctly even for index controllers? I attached a pic here so I have done these two methods but none works for the first line of code there is no word called grip at all.
silent Posted April 4, 2022 Posted April 4, 2022 saramr Looks like our current OpenVR API version do not support grip sensor float readings. We would see if we can improve this in the upcoming 2.16 update, thanks for pointing that out! 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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