Coppel.Damien Posted February 22, 2022 Share Posted February 22, 2022 (edited) I am using Unigine 2.15.0.1 I noticed a bug in the display of the frustum in the editor for physically-based camera. Frustum is displayed correctly when using vertical mode (see vertical.png). Screenshots below display the same camera set using both modes. Both modes give the same accurate screenshot using Tools->Video Grabber. In physically-based mode focal length and film gate are set in pixels as unit and not in mm but it shouldn't matter since it's used as a ratio to compute FoV. I am guessing the mistake is an inversion of width and height to display frustum because in physically based mode the FoV is computed horizontally whereas in vertical mode it's.. vertical FoV. When I put 1080 in film gate I get a correct frustum but an incorrect screenshot (see physically_based_vertical_filmgate.png) Edited February 22, 2022 by Coppel.Damien clarity Link to comment
silent Posted February 24, 2022 Share Posted February 24, 2022 Hi Damien, Thanks for the detailed description! Looks like a bug to me. Our QA guys will try to reproduce this behavior as soon as possible and we'll see what we can do about this. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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