shchoe Posted February 16, 2022 Share Posted February 16, 2022 Hi. During VR development, we found that Planar reflection appears to be double layered in HMD. On the rendering screen, it can be seen as a single layer, but only in HMD, it can be seen as a double layer. It's a rendering screen. As you can see, the window is well reflected by plane reflection. However, when viewed in VR using HMD, other objects are well rendered in one layer, but only the reflective screen reflected on the window comes out in two layers. We thought this phenomenon was a problem in HMD, so we brought a lot of HMDs and implemented them. The HMD I ran was Varjo VR2, Varjo VR3, VarjoXR3, VIVE Cosmos, Oculus question 1, and only the reflected screens in all HMDs were double-layered. So we thought there might be a problem with the unigine, so we'd like to get help. How can we solve this problem? Regards, seheonChoe Link to comment
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