trandana Posted January 29, 2022 Posted January 29, 2022 (edited) I followed this tutorial here : But my landscape looks like this when adding it to the world. Is this correct? Or is this a bug? This is on a fresh project, default landscape settings, nothing else in the world When I paint albedo, it doesn't color, it just shows these weird glitchy squares popping on and off Edited January 29, 2022 by trandana
bmyagkov Posted January 29, 2022 Posted January 29, 2022 Hello! @trandana The effect you see on the edges of the screen is expected as a part of internal optimization of the LandscapeTerrain object. But the behavior you observe with the terrain itself does not seems normal to me. Probably some incompatible device or operating system is being used. May I ask you to share your hardware specs? Thanks!
trandana Posted January 29, 2022 Author Posted January 29, 2022 Thanks for the reply. My specs: CPU: AMD 3960x Ram: 32GB GPU: AMD 6800XT - Driver 22.1.1 Motherboard: MSI TRX40 Pro Monitor res: 3440x1440p Windows 10 Pro - Version 2004 Unigine Community 2.15
trandana Posted January 29, 2022 Author Posted January 29, 2022 I just tried setting up a landscape on my laptop with an 8700k and gtx 1070 and it worked fine: So could be a driver related issue
silent Posted January 31, 2022 Posted January 31, 2022 Thanks for the update! Will try to reproduce this behavior on our AMD test stand. Also try to check this behavior with the latest available GPU driver (22.1.2 WHQL). How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
charles.dodge Posted April 26, 2022 Posted April 26, 2022 (edited) I have same issue as the original poster, in Linux with newest drivers, however it works good in Windows with the same card, AMD RX 570 8GB. Edited April 26, 2022 by charles.dodge
silent Posted April 27, 2022 Posted April 27, 2022 Yes, AMD Linux OpenGL driver (even Mesa) can result in multiple issues with LandscapeTerrain rendering. We will check if there anything we can do prior to 2.16 update. Could you please also send us output of glxinfo | grep OpenGL command and a screenshot of graphical artifacts? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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