messerrvv Posted January 19, 2022 Posted January 19, 2022 Hello everyone! I created an Albedo texture with an alpha channel. In the alpha channel, I load the Opacity map. But when I add Albedo to the material, the glasses don't become transparent. Please tell me what could be wrong.
silent Posted January 20, 2022 Posted January 20, 2022 messerrvv You also need to adjust the transparent preset (for example, to Alpha Blend) in the material settings: https://developer.unigine.com/en/docs/2.15/editor2/materials_settings/#common_tab After that you can control transparency by adjusting alpha value of the Albedo in the material parameters: 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
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