fabre.cedric Posted January 12, 2022 Share Posted January 12, 2022 (edited) Hello, I have a small problem with the ObjectMeshSkinned class. I think I made something wrong but I don't understand where is my error. When I use "setSurfaceTransform on a SkinnedMesh and flushMesh()" to update the transformation to the gpu, that appear to be working the first time and the second time my program crash. With ObjectMeshStatic that work perfect. Please could you explain what I m doing wrong ? Thanks. Objects.zip Edited January 12, 2022 by fabre.cedric Link to comment
silent Posted January 12, 2022 Share Posted January 12, 2022 Hi Fabre, Thanks for the test scene! We've successfully reproduced this behavior on our test stand. Right now I'm afraid no workarounds were found. The bug fix is planned for the upcoming 2.15.1 maintenance update (more likely in February). How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
fabre.cedric Posted January 12, 2022 Author Share Posted January 12, 2022 Ok, for now I can unactivate import of skinnedMesh to prevent this crash. Thanks for your reply and have a good day Silent Link to comment
fabre.cedric Posted March 16, 2022 Author Share Posted March 16, 2022 Hi Silent, Can you confirm this bug is fixed in the latest update please ? Thanks. Link to comment
silent Posted March 16, 2022 Share Posted March 16, 2022 Yes, should be fixed in 2.15.1 :) 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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