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[SOLVED] ObjectMeshSkinned and flushMesh


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I have a small problem with the ObjectMeshSkinned class.
I think I made something wrong but I don't understand where is my error.
When I use "setSurfaceTransform on a SkinnedMesh and flushMesh()" to update the transformation to the gpu, that appear to be working the first time and the second time my program crash.
With ObjectMeshStatic that work perfect.
Please could you explain what I m doing wrong ?


Edited by fabre.cedric
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Ok, for now I can unactivate import of skinnedMesh to prevent this crash.
Thanks for your reply and have a good day Silent

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