kmmun1 Posted January 11, 2022 Share Posted January 11, 2022 Hello Unigine :) I’m trying to use Leap Motion in Unigine 2.11.0 but I have a rotate problem when I catch object, it rotate suddenly I want to get rid of sudden rotation and make it natural I tried to use offset but it rotate weird Video 로테이션 문제.mp4 Code update() { if(grip = True) { objectRotation->setRotation(handRotation); // I tried this one, but it rotate weird // offset = objectRotation - handRotation; // objectRotation->setRotation(handRotation + offset).normarlize()); } } in my environment I’m using: Varjo VR-2 (use more) & VR-3 Unigine 2.11.0 Leap motion 4.1.0 (I can’t change my environment) Any help would be appreciated Thank you :D Link to comment
silent Posted January 11, 2022 Share Posted January 11, 2022 kmmunInno We do not support Leap SDK 4.x out of the box, so it must be your own implementation? I'm afraid without knowing how it works it's would be very problematic to to offer some valuable help. If possible, could you please send us the whole code and data folder of your current test project (to see how the objects are being configured inside the Editor). Ideally we would like to fully reproduce your test scene on our side with our LeapMotion devices to get a full understanding of what's going on here. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
kmmun1 Posted January 11, 2022 Author Share Posted January 11, 2022 Hello, silent :) Thank you for the reply I heard that we use Leap Motion Unigine plugin and made own drawHand() method to render Leap Motion hand because of the security issue I think we cant send whole code and data but I will send you message after ask my superior many thanks! Sincerely, kmmun Link to comment
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