pourya011 Posted January 8, 2022 Posted January 8, 2022 (edited) hi to the unigine devs and the community wish yall a happy new year it would be cool to have a scriptable timeline just like unity3d where the user can implement codes and gameplay logic into the timeline (tracker) and then everything will execute frame by frame as an playable clip (animation) the default playables of unity are animation clips,audios,particlesystem,and also a recorder system which records entire scene frame by frame as a predefined output in this case it would be animation clip or even video files also i think a good camera controller would be so cool something like cinemachine which is also a good companion with timeline btw a big thanks for such an amazing engine and your hard works and the time and effort that you put on this engine regards Edited January 9, 2022 by pourya011 misspelling 1
silent Posted January 10, 2022 Posted January 10, 2022 pourya011 Thanks for the feedback! Basically, what you described should be (at least partially) covered by the new animation / tracker system update. It's takes so much time simply because of the big under the hood changes that needs to be done before actual tracker tool update. Btw, you can already export track sequence to the set of in depended frames (that you can combine later in any video editor to the video) :) 1 How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN
pourya011 Posted January 10, 2022 Author Posted January 10, 2022 hey mate thanks for the reply and we all know the time and effort that you putting on this engine ,but remember more out of the box functionallities = bigger community im waiting for a cinemachine like camera system to migrate my project into unigine btw thanks for such an amazing virtual world builder 1
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